Keyboard Setup – FPS – Left Side   Leave a comment

Keyboard Setup – FPS – Left Side

Keyboard Setup – FPS – Left Side

I created this template to help with your keyboard as it should be associated with general First Person Shooter configuration when used in conjunction with the Razer Naga. This template considers the Left Side View of the keyboard in regards to general FPS gaming.

Veteran gamers will be very familiar with this side of the keyboard but will find it a bit getting used to now that all of the active weapons are assigned to the Naga. This is a beautiful thing though, as we now have a place in the standard WSAD setup for all of those ‘where do I bind these’ functions. Daunting it may seem but in reality it is quite simple. I will make this quick and painless as I explain each key from top left to bottom right.

Esc is our all purpose exit of course; when has it ever not been? It most often pauses the game and brings up the game’s main menu.

F5 will be assigned to the quick save function in game. It is the first key in the second row of function keys so it’s an easy one to remember as well. Earlier, we set up the Comma key for in game quick saves which in turn is bound to a mouse button which can be seen in the Naga Setup – Synapse – Top View.

Tilde ~ is our console as always. If you have no idea what an in game console is, find out then come back when you’re ready.

Tab is a familiar key in the multiplayer environment. It most often shows player scores and ranking along with various other information. What we will use this key for is not much different, although aside from the former we will also include any hints or maps to this key whenever possible.

Q and Z will have a special relationship here as both will be assigned to a zoom function, however, Q will be our go to zoom key as the toggle ability here will be disabled, whereas the Z zoom key will either have the toggle ability engaged or be used as a zoom cycle for games which contain weapons that might have that ability. One special mention though here about the Q key; it’s a go to key. It’s very easy to press with an extremely quick flick of your ring finger. Primary utilities, First Aid Kits, and the like should be assigned here whenever they are present in a game, unless it is being used as a primary zoom function. In this scenario, the zoom function can either be alternately assigned to the Z key, the right mouse button, or both.

E is our default use key almost always.

R is our default reload key almost always. It allows you to reload without moving the mouse pointer at all. Uber important.

T of course is our talk key. An active push-button for the microphone during multiplayer games, it becomes our play message button during a single player campaign.

F and G are very special keys. Think of them now as extensions of the E key. You’ll understand the benefit of these three keys being in tandem as we progress. F and G can best be explained as our extended utility keys. Imagine these keys as an alternative set of use keys only this time they play a specific role. We might open that door with E then set a trip mine right behind that door with F, search a corpse with E then quickly search it again with G, or decide between a rescue and a harvest between E and F.

Shift is most often a go between walk and run (sprint) key. Unless the game itself calls for the walk function specifically, I usually edit the configuration file so that walk speed in game is disabled. In some games a sprint key is unnecessary, in this case we can use the shift key as a utility counterpoint to the F and G keys. We never want to assign any function to the shift key that would affect our movement in an adverse manner, in fact, unless the game requires a sprint bind at all, I keep the shift key disabled.

X is our all purpose in game exit key. Exit scout mode. Exit vehicle. Exit stage left…

C and V are interesting keys. Early on in gaming the C and V keys were set default for crouch and prone respectively. As time went on, the C key was still being used for default crouch but somehow the default prone key was more often found at the Ctrl key. Eventually over time and with the advent of better keyboard manipulation, the default crouch key had migrated over to Ctrl permanently; default prone can be found anywhere between Ctrl and V and even as a double tap crouch cycle. I guess my point here is that C and V have become extra keys so to speak. I rarely bind V to anything as it is difficult for me to locate while in game, although I’ve heard some gamers say they use it all the time. I do use the C key though for game specific functions and I would think that V can be used the same way. Whatever works.

Ctrl is used for crouching, ducking and all variants thereof.

Disable your Windows key, now and forever.

Left Alt is an extra key for some. Slide your thumb over across the space bar and underneath your fingers for a quick function.

Space Bar. Jump. Done.

Now check out the Keyboard Setup – FPS – Right Side.

Game specific settings are listed in the Game Setup category.

Posted October 17, 2014 by retropwned in Keyboard & Naga, Naga Setup - FPS

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